/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

namespace Spine
{
    public class PathConstraintData : ConstraintData
    {
        internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
        internal SlotData target;
        internal PositionMode positionMode;
        internal SpacingMode spacingMode;
        internal RotateMode rotateMode;
        internal float offsetRotation;
        internal float position, spacing, rotateMix, translateMix;

        public PathConstraintData(string name) : base(name)
        {
        }

        public ExposedList<BoneData> Bones { get { return bones; } }
        public SlotData Target { get { return target; } set { target = value; } }
        public PositionMode PositionMode { get { return positionMode; } set { positionMode = value; } }
        public SpacingMode SpacingMode { get { return spacingMode; } set { spacingMode = value; } }
        public RotateMode RotateMode { get { return rotateMode; } set { rotateMode = value; } }
        public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
        public float Position { get { return position; } set { position = value; } }
        public float Spacing { get { return spacing; } set { spacing = value; } }
        public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
        public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
    }

    public enum PositionMode
    {
        Fixed, Percent
    }

    public enum SpacingMode
    {
        Length, Fixed, Percent
    }

    public enum RotateMode
    {
        Tangent, Chain, ChainScale
    }
}
